Fable

Ok, normally I don’t like RPGs very much, but I picked up Fable when it came out and am probably like 1/4 of the way into the storyline and I’m really liking it so far. The story is great so far and the level of character customization is amazing. I’m playing the game as a saint so far, in fact I’ve already got a halo over my head (if I were evil I’d have horns). My only real complaints revolve around the control scheme. I consider myself pretty proficient at mastering game controls, but so far I’m still fumbling with Fable. Locking on to enemies (left trigger) is pretty poorly implemented. You lose the lock if you run around too much and it’s really tough to shift the lock between enemies, so when you’re fighting off swarms of enemies and you knock one down, there’s no easy way to immediately target the next one without just turning yourself to face them precisely. Next, I hate that I have to hold the Y button to block. It would have made more sense to hold the left trigger to block and use the Y button to cycle the enemy lock on instead. Then there’s the whole right trigger modifier to bring up the spells list which you then have to cycle through by pressing the very same button you would to block! You’re holding so many things down in the middle of combat that your brain has a hard time keeping track. Hopefully I’ll master it eventually, but it’s definitely one of the toughest setups I’ve played in a while.

0 thoughts on “Fable

  1. I just finished Fable, and I couldn’t agree more with your assesment. I just stopped using the left-trigger targeting and blocking for the most part. It’s not really necessary.

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