How to do SSL pass-through with WCF (a link for the MVP crowd)

I sat in on a very informative roundtable discussion about WCF tips, tricks and pitfalls this afternoon here at the MVP conference. In that discussion one of the topics that came up was load balancing. After some brief discussion, I chimed in with a pitfall that people would need to watch out for which is […]

VS 2008 JavaScript support still not quite ready for writing rich web apps

Ok, I have to vent a little here. I was really expecting Microsoft to step up the game for their JavaScript support in VS 2008 and unfortunately there are still some serious issues that prevent it from even getting close. These problems even exist after installing the hotfix rollup that came out last week. Let’s […]

The implementation I’d like to see in WPF for writing GPU shaders

The recent mention of an improved effects API in the next enhancement release of WPF has gotten me thinking about this again.  I’ve written before about how other platforms are stepping up their game when it comes to leveraging the GPU in their graphics stacks and how WPF really needs an answer of its own […]

No implementation of a Session-State Store Provider over Memcache out there yet?

All my searching tells me that nobody out there has created a custom Session-State Store Provider for ASP.NET that sits on top of Memcache. Are people just hardcoding themselves to Memcache API directly rather than using the provider model? Or are most people just happy with ASP.NET’s out of the box state server? So sad […]

Microsoft rethinks Silverlight versioning scheme and plans to add more rich WPF features

Well, in case you hadn’t already read today, Scott Guthrie has announced a few things about some upcoming beta releases. One of the betas talked about is the next version of Silverlight which used to be labeled as version 1.1. Microsoft has rethought this strategy and is instead going to call it 2.0. If you […]

Adobe introduces GPU based filter technology, will the WPF team respond?

MacOSX has had their Core Image API for a long time which abstracts you from the GPU. Now Adobe has stepped up to the plate by introducing a preview of a new toolkit who’s main technology is a new programming language, codenamed “Hydra”, that enables the creation of filters and effects that can be compiled […]