A post on Silverlight 2’s layout and rendering

I just wanted to link to this great post on Silverlight 2’s layout and rendering features. Both features borrow heavily from WPF, but there are also important differences. For one, unlike WPF, there is only one tree… no Logical vs. Visual. Also very cool mention of Silverlight 2’s rendering internals being many-core friendly so it […]

Rob Relyea demos WPF 3.5 “Extensions” @ Mix

Check out this Mix Session for all the skinny on the enhancements coming in the WPF 3.5 “Extensions” later this year. Unfortunately the Mix sessions site is designed quite poorly in terms of being able to provide direct links, but if you just go to there and look for session T11 – “What’s New in […]

The implementation I’d like to see in WPF for writing GPU shaders

The recent mention of an improved effects API in the next enhancement release of WPF has gotten me thinking about this again.  I’ve written before about how other platforms are stepping up their game when it comes to leveraging the GPU in their graphics stacks and how WPF really needs an answer of its own […]

ScottGu on WPF enhancements

Scott Guthrie blogged today about the WPF roadmap and what kind of enhancements we can expect to see coming in the next few releases. Check out the post for full details, but here’s a quick list of things to expect: Improved setup for WPF apps (i.e. ClickOnce enhancements) Improved working set and startup times Performance […]

Microsoft rethinks Silverlight versioning scheme and plans to add more rich WPF features

Well, in case you hadn’t already read today, Scott Guthrie has announced a few things about some upcoming beta releases. One of the betas talked about is the next version of Silverlight which used to be labeled as version 1.1. Microsoft has rethought this strategy and is instead going to call it 2.0. If you […]

Adobe introduces GPU based filter technology, will the WPF team respond?

MacOSX has had their Core Image API for a long time which abstracts you from the GPU. Now Adobe has stepped up to the plate by introducing a preview of a new toolkit who’s main technology is a new programming language, codenamed “Hydra”, that enables the creation of filters and effects that can be compiled […]

New Zune Windows client is not WPF based

I’d been thinking about this topic since I saw the new interface. Basically, after seeing the screen shots, I thought to myself that if the new Zune Windows client software was not written with WPF, Microsoft will have made a huge mistake by once again not backing one of their own technologies as a viable […]

What’s new in WPF in .NET 3.5?

This is the first list I’ve seen that covers the new features being added to WPF in .NET 3.5. Top three things that stand out to me: Binding support for LINQ based data sources UIElement3D – adds support for input and focus events to 3D elements (finally, no more hand crafting!) Viewport2DVisual3D – enables you […]