Avalon 3D: Do we need it right now if it doesn’t deliver what we need? Ryan Dawson made a post called “Avalon 3D Must-Haves”. In the post he makes a few good points about the 3D stack in Avalon that I figured I’d chime in on. Here goes… I think his first point is the most important. If we can’t use another scene as an interactive texture on a 3D surface then that’s […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
When’s the next drop then…? Hopefully things have cooled enough since the cut-back announcement to ask this question without everyone getting all upset or starting yet another thread of FUD, so here goes: It’s been quite some time since the general development community has seen a refreshed drop of Longhorn… I believe WinHec was the last? Obviously things are a […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
The Longhorn Changes Are Fine With Me Ok, so we all know by now that Longhorn is undergoing some changes in order to deliver the product in a timely fashion. Basically what it seems to boil down to is that we’re going to get two out of the three major pillars of the Longhorn vision delivered to us on top of the […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
Longhorn Cutbacks? Hmmm, just came across this. I’ll wait ’til I get the official word from Microsoft on exactly what made the cut and what didn’t, but it doesn’t sound like any of the major pillars are being completely dropped…. just scaled back. Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail