Avalon 3D: Do we need it right now if it doesn’t deliver what we need?

Ryan Dawson made a post called “Avalon 3D Must-Haves”. In the post he makes a few good points about the 3D stack in Avalon that I figured I’d chime in on. Here goes… I think his first point is the most important. If we can’t use another scene as an interactive texture on a 3D surface then that’s […]

When’s the next drop then…?

Hopefully things have cooled enough since the cut-back announcement to ask this question without everyone getting all upset or starting yet another thread of FUD, so here goes: It’s been quite some time since the general development community has seen a refreshed drop of Longhorn… I believe WinHec was the last? Obviously things are a […]