3D Integration in WPF Here’s a great MSDN TV episode demoing some of the 3D capabilities in WPF. One of the greatest things about WPF, from the developer’s perspective, is that the programming model is consistent whether you’re working in 2D or 3D. From the designers perspective, the ability to seamlessly integrate 3D content with 3D content is priceless. Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
Why WPF exists This interview with Michael Wallent over on Channel9 is hands down the best public explanation I’ve ever seen/heard from Microsoft on why WPF was created and what some of the major goals and design decisions were. Some interesting tidbits that came out of the interview: Plans to make an WPF “scene” 100% scriptable for smoother integration with Web apps […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
Want to be a WPF Evangelist? Want to be a WPF Evangelist? Here’s your chance. It’s times like these that make me wonder if my company realizes how lucky they are that I’m so loyal. ;P Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
Karsten on the WPF Learning Curve Karsten Januszewski posted a great entry yesterday about the learning curve of WPF. Basically the general message you get for WPF is that it’s going to make our lives simpler and improve the developer and designer experience such that you’ll be able to crank out great looking, functional, feature rich apps all day long. I personally agree with this […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
Wondering about WPF as it relates to hardware acceleration…? Well, wonder no more. Pablo Fernicola lays down the nitty gritty of hardware rendering in WPF. If you wondered exactly which pieces are GPU accelerated and which pieces still require CPU resources, this is the article to read. Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
WPF Performance Blog Stumbled across the blog of Tim Cahill today. Apparently he’s the man to talk to when it comes to WPF performance. Playing with WPF and having some problems squeezing every last ounce out of CPU and GPU? Check out his blog for ways to analyze and optimize your WPF apps! Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
The XAML Experience Ryan Dawson has a couple of articles up over on Longhorn Blogs titled “XAML and C#” where he’s discussing the developer experience of working in a mixed language environment for developing next generation Windows applications. In his second article he states the following, which prompted me to write this post in response: “XAML is a language […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
Why so few BitmapEffects? Now that BitmapEffects (formally ImageEffects) have returned in this build of WPF, some have already begun wondering why there are only two (drop shadow and blur). Well, fear not! At the final PDC session I attended, where the low level architecture of WPF was discussed in an open forum manner, the WPF team has said that they […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
Working on Avalon/WPF New Change Log I don’t know how many people have begun digging into the Avalon/WPF bits that were released for the PDC, but there are a ton of breaking changes. The biggest breaking changes that are bound to affect any existing projects are in the Animation APIs. To that end, I’m working on a new change log to […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
I Have Arrived @ PDC ’05 Currently blogging from my little hotel room desk at the Wilshire Grand. I’m in room 446, my cell is 973.699.0532. Feel free to give me a buzz if you’d like to chat or grab some grub. One thing I will say is that there is already a larger female presence here at this PDC than I’ve ever seen […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail