IanG on the Difficulties of Rendering Moving Pictures Ian Griffiths just posted an awesome entry on animation and the problems related to rendering. I learned a lot reading it, so I highly recommend it to anyone else who is into this subject… which should pretty much be anyone who is going to be building applications with Avalon. 😉 Avalon should hide some of the […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
WinFS Delay Critics: Stop trying to make it sound so easy Ok look, I’m not exactly thrilled with the fact that WinFS might not see the light of day until ~2010 either. I’ve been looking forward to the point where rich forms of data are managed by the OS for quite some time. Imagine being able to ship a product where you don’t need to install a custom database […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
Indigo CTP anytime soon? I seem to remember thinking Indigo was one of the most complete pillars of Longhorn when I walked out of the PDC 2003, where as Avalon had a lot more work to go. Since then I think I believe I recall reading that they were taking some Indigo pieces back to the drawing board, but… it’s […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
Avalon Service Architecture Going Away? I just noticed I can’t find any documentation on ServiceManager, IScopedService, etc. in the WinFX SDK. It looks like all the Annotation Framework classes are all marked as obsolete as well. I thought the Annotation Services were an awesome idea. John Developer can just add this feature to his application with very little work on his end. Not only that, […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
A Concrete Example Where Closed Source Makes Sense Joe Marini just made a post titled “When Secrets Make Sense”. Personally I think he’s dead on. How can you even argue that point? If I rolled out a product that solved a problem or set of problems that nobody else out there has solved, why in the hell would I tell everyone else how to solve […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
Avalon: Understanding DependencyObject and DependencyProperty I’m writing this article in response to a newsgroup posting where the reader states: I am confused by this concept : why it is designed like this? Is there any document on it’s design purpose and intention? The document in Avalon CTP is not helpful. I’m sure a lot of people either are, or will […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
Channel9 Wiki Is Really Slow I was doing my part restoring the content of some pages that some idiot decided to spam with links this evening, but man is the Channel9 Wiki sloooow. It’s 12:45 ET right now and there are like ten people on the Channel9 site according to the stats, so what’s up with the weak performance? : […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
Avalon: Visual Tree vs. Logical Tree Trickiness Someone asked a good question in the WinFx newsgroups about how to go from a the result of a hit test (via UIElement::InputHitTest) to a Button. Now InputHitTest returns IInputElement which you can then cast to FrameworkElement. At first you might think you can just walk up the logical tree from there using FrameworkElement::Parent until you run into the […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
“VisualBrush” Still Missing? It would seem that the latest drop of Avalon is still missing the concept of a “VisualBrush”. A VisualBrush would be used to paint other surfaces with any other visual definition. An example would be painting a <Canvas>’s contents onto a 3D surface. Not only that but I should still be able to interact with that set of visuals […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail
Avalon “Definition” Namespace URI This is really not a huge deal, but I was surprised to see that this latest drop still uses the “Definition” namespace URI. I know there was some discussion about this even at the PDC when Avalon was unveiled, being that it’s not exactly the greatest URI on the face of the Earth. I realize […] Share this:FacebookTwitterLinkedInMoreRedditWhatsAppSkypeEmail